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Gilbert VS Goblins
Group Project
A Tower defence game where the player picks up and repositions towers to defend against waves of enemies.
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Role: Lead Level & Game Designer
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Software used:
UE4
JIRA
Photoshop
Microsoft Whiteboard
Excel
Microsoft Teams
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Itch link:
Gilbert VS Goblins: Text
Gilbert VS Goblins: Video
Designing the level
PART OF MY ROLE WAS TO PLAN AND DESIGN THE LEVEL. THIS STARTED OFF AS A LARGE MAP WHERE ENEMIES CAME AT THE PLAYER FROM MULTIPLE DIRECTIONS, BEFORE SCALING IT DOWN & EVENTUALLY CHANGING IT TO ONE DIRECTION FOR EASE OF MOVEMENT & GENERAL QUALITY OF LIFE.

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Gilbert VS Goblins: Portfolio
Balancing the level
MY OTHER TASK WAS WORKING WITH ANOTHER PERSON IN MY GROUP TO BALANCE THE ENEMY WAVES IN THE LEVEL & THE TOWERS THE PLAYER WAS USING.
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I UTILISED A LARGE AMOUNT OF SPREADSHEETS TO HELP ENSURE GAMEPLAY CONSISTENCY THOUGH THIS PROCESS.

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Gilbert VS Goblins: Portfolio






Gilbert VS Goblins: Pro Gallery
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