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Gilbert VS Goblins

Group Project

A Tower defence game where the player picks up and repositions towers to defend against waves of enemies.

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Role: Lead Level & Game Designer

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Software used:

UE4

JIRA

Photoshop

Microsoft Whiteboard

Excel

Microsoft Teams

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Itch link:

https://krish34.itch.io/gilbert-vs-goblins

Gilbert VS Goblins: Text
Gilbert VS Goblins: Video

Designing the level

PART OF MY ROLE WAS TO PLAN AND DESIGN THE LEVEL. THIS STARTED OFF AS A LARGE MAP WHERE ENEMIES CAME AT THE PLAYER FROM MULTIPLE DIRECTIONS, BEFORE SCALING IT DOWN & EVENTUALLY CHANGING IT TO ONE DIRECTION FOR EASE OF MOVEMENT & GENERAL QUALITY OF LIFE.

Gilbert VS Goblins: Portfolio

Balancing the level

MY OTHER TASK WAS WORKING WITH ANOTHER PERSON IN MY GROUP TO BALANCE THE ENEMY WAVES IN THE LEVEL & THE TOWERS THE PLAYER WAS USING.

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I UTILISED A LARGE AMOUNT OF SPREADSHEETS TO HELP ENSURE GAMEPLAY CONSISTENCY THOUGH THIS PROCESS.

Gilbert VS Goblins: Portfolio
Gilbert VS Goblins: Pro Gallery
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