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Retro Shooter Project
This is a Project I created during my Masters year at University
The aim was to create a retro game.
I decided to create a shooter in the feel of Goldeneye & Perfect Dark, taking inspiration from the level design and mechancs of the time.
Specific things intentionally implemented were:
No jump
Generally more boxy rooms with shorter lines of sight & doors to break up sections. Any larger areas were intentionally kept simple.
date: Jan 2022 - current
Role: Game designer/ Level Designer
Software used:
Unreal Engine 4
Adobe Photoshop
3ds Max/Kenshape
Trello
Retro Shooter project: Text
Retro Shooter project: Video
Retro Shooter project: Pro Gallery
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