top of page
HighresScreenshot00038.png

Retro Shooter Project

This is a Group Project I created during my Masters year at University​

The aim was to create a retro game.

I decided to create a shooter in the feel of Goldeneye & Perfect Dark, taking inspiration from the level design and mechancs of the time.

Specific things intentionally implemented were:

No jump

Generally more boxy rooms with shorter lines of sight & doors to break up sections. Any larger areas were intentionally kept simple.

date: Jan 2022 - current

Role: Game designer/ Level Designer

Software used:

Unreal Engine 4

Adobe Photoshop

3ds Max/Kenshape

Trello

Retro Shooter project: Text
Retro Shooter project: Video
Retro Shooter project: Pro Gallery

Mechanics in the level

Retro Shooter project: Text
gun gif.gif

Guns

THE PLAYER IS ARMED WITH A SEMI AUTOMATIC PISTOL, THE ENEMY IS ARMED WITH A RAPID FIRE RIFLE.

Retro Shooter project: Image
Grenade stun 1.gif

Grenades

THE PLAYER IS ARMED WITH A GRENADE. THE GRENADE KILLS ENEMIES & STUNS THE PLAYER, AFFECTING MOUSE SENSITIVITY & MOVEMENT SPEED WHILE STUNNED.

Retro Shooter project: Image
giphy (5) Door Interact.gif

Doors

THERE ARE TWO TYPES OF DOOR, A NORMAL DOOR. (PLAYER INTERACTS TO OPEN) & A KEY DOOR (PLAYER NEEDS A KEY TO OPEN IT)

A COLOURED LIGHT INDICATES TO THE PLAYER WHETHER THEY ARE ABLE TO ACCESS THE DOOR OR NOT & AN AUDIO SOUND FOR THE KEY DOOR. "ACCESS DENIED" & "ACCESS GRANTED" VOICELINES

Retro Shooter project: Image
Enemy shooting.gif

Enemies

THE ENEMY WILL SHOOT THE PLAYER IF THEY GET INTO LINE OF SIGHT

Retro Shooter project: Image
electric floor death.gif

Death & respawning

THE PLAYER RETURNS TO CHECKPOINTS POSITIONED IN VARIOUS AREAS IN THE LEVEL

Retro Shooter project: Image
giphy.gif

Traps: Electric floor

THE PLAYER HAS TO NAVIGATE A HAZARDOUS FLOOR TO PASS THROUGH.

THE FLOOR HAS 3 STAGES TO IT:

SAFE (GREEN/NO PARTICLES)

PREPARING/WARNING THE PLAYER:(ORANGE/LOW PARTICLE COUNT)

DANGEROUS: (RED/HIGH PARTICLE COUNT)


AUDIO CUE FROM BOTH THE ELECTRIC FLOOR & GENERATORS NEARBY

Retro Shooter project: Image
giphy (1).gif

Traps: Moving death walls

THE PLAYER HAS TO AVOID A MOVING WALL, FOLLOWING A DEFINED PATH

Retro Shooter project: Image
Retro Shooter project: Pro Gallery
bottom of page