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Retro Shooter Project

This is a Project I created during my Masters year at University​

The aim was to create a retro game.

I decided to create a shooter in the feel of Goldeneye & Perfect Dark, taking inspiration from the level design and mechancs of the time.

Specific things intentionally implemented were:

No jump

Generally more boxy rooms with shorter lines of sight & doors to break up sections. Any larger areas were intentionally kept simple.

date: Jan 2022 - current

Role: Game designer/ Level Designer

Software used:

Unreal Engine 4

Adobe Photoshop

3ds Max/Kenshape

Trello

Retro Shooter project: Text
Retro Shooter project: Video
Retro Shooter project: Pro Gallery

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