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Open world exploration project

This was a solo project I worked on at the end of my masters course. 

The aim of this project was to design a non-linearly designed level, giving the player many ways to complete the level. this was done by trying to present multiple options and paths to the player whenever I could.

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date: June - July 2022 (4 weeks)

Primary Roles: Game designer/ Level Designer

Software used:

Unreal Engine 5

Adobe Photoshop

3ds Max 

Blender

Trello

Github ( Source Control )

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Open world Exploration Project: Text
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Open world Exploration Project: Image
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The build process

Open world Exploration Project: Image

level Playthrough

Open world Exploration Project: Video

Key mechanics

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The Shrines

ACTIVATING ALL THE SHRINES OPENS THE GATE AT THE END OF THE LEVEL

Open world Exploration Project: Image
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Grappling hook

USED TO ACCESS AREAS THROUGH GRAPPLE POINTS

Open world Exploration Project: Image
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Sword

USED TO KILL DANGEROUS PLANTS AND BREAK THROUGH BARRICADES

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Hazards

Open world Exploration Project: Text
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Dangerous Plant

FIRES PROJECTILES AT THE PLAYER WHEN IN RANGE.

ABLE TO BE DESTROYED BUT REGENERATES AFTER A SHORT DURATION FROM DEATH.

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Open world Exploration Project: Image
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Poisonous Plant

DAMAGES PLAYER WHEN WITHIN RADIUS, ALSO TURNS SCREEN GREEN WHILE TAKING DAMAGE.

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Breakable wall

GRADUALLY BREAKS DOWN AS THE PLAYER DAMAGES IT.
ONCE FULLY BROKEN, PLAYER CAN PASS THROUGH.

Open world Exploration Project: Image

Development Showcase

THE LEVEL WAS BUILT AROUND THE CONCEPT OF FREE EXPLORATION, HAVING THE PLAYER NAVIGATE FREELY AND OPENLY.

Open world Exploration Project: Portfolio
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